Anachronism Cantina

Wednesday, March 15, 2006

Here are the guidelines for the map-based tournament on April 1st. The simple explanation is that the winner is the player with the most points. Points are based upon how many map regions you occupy. Here are the details:

The Map:

  • All regions correspond with an existing Anachronism culture.
  • All players will choose two regions/cultures to represent. One will be their Home (primary) region, the other their Allied (secondary) region.
  • All regions will be marked as 'Home', 'Allied', or 'Neutral'. Neutral regions will be played by the TO and/or his assistants.
  • All regions will have a box for its player (or neutral), and one for its occupier (if applicable). There can only be one occupier per region, and a player will never be completely kicked out of his/her Home and Allied regions (of course, he/she cannot occupy them, either).
Deck/Stable Construction:


  • All players will use a 3-warrior stable.
  • All cards in a player's stable must be from his/her Home and Allied cultures.
  • Two of the Warriors must be from the Home culture, the third from the Allied culture.
  • One of the decks must be Culture Shock, the other two must not be Culture Shock.
  • The TO will construct all Neutral stables, making a Super Culture Shock stable for each.
Before each Match:


  • Players will be ranked in the order of who gets to choose their next move on the map.
  • Before the first match, this order will be random. Otherwise, priority will be decided by a series of tie-breakers:
  • Anyone who defended in their last match has priority over those who attacked.
  • Those with fewer points have priority over those with more points.
  • If points are equal, those occupying fewer regions have priority over those occupying more.
  • If still tied, whoever had lower priority last time has priority this time.

Choosing a Battle:

  • A player must choose a region that connected to a region that he/she occupies, or is the Home or Allied player.
  • If a player's Home or Allied region is occupied by another player, he/she may choose to battle that player.
  • A player cannot attack a region whose player is defending another region.
  • If a player attacks an already-contested region, a multiplayer battle results.
  • A player cannot play head-to-head against the same player two matches in a row.
  • On the (very) off chance that a player has no legal move, he/she has a bye that match, and might play for one of the neutral regions.
  • The attacking player must always battle a region's occupier.
  • If there is no occupier, that he/she battle's the region's player.

Match Results:

  • If the winner is not the region's player, he/she occupies the region. This will then be marked on the map.
  • If a region's player wins the battle, the region becomes unoccupied.
  • In the case of a tie, the defender wins the match.

Points:

  • 1 point... for each Neutral region occupied
  • 2 points... for each Allied region occupied
  • 3 points... for each Home region occupied
  • In the event of a tie in points after eight matches, the tied players will play one final match to determine the winner.

And there we are. Any questions? Direct them to bestATbgsuDOTedu.